WebVR is about to be upgraded to the WebXR API, allowing developers to conduct early testing in the first quarter of 2018.
In May last year, foreign media pointed out that WebVR games are one of the biggest potential highlights of the virtual reality industry. Because the combination of virtual reality, games and open networks represents a huge industry intersection, the network is unparalleled, it can be at the terminal. Users get virtual reality games in front of them and let them play because it bypasses too much friction, otherwise it will become one of the biggest headaches in the industry: distribution.There is also an earthquake upgrade for WebVR's forthcoming WebXR API, which will soon allow developers to create mixed-reality content that can respond on a variety of immersive computing devices. In other words, VR and AR are under a protective umbrella. The impact of this openness is far-reaching because it extends the potential of any single content used by developers, and in the context of the game, it means that any player with a different gadget or device can play, no matter where they are Where and under what conditions.
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The WebXR API opens up a very practical way to create cross-reality games, because developers only need to learn and use a single API to provide the same entry point for a variety of different realities to achieve convergence, all based on user customization. Claim. For example, you can use your handheld device to play games during your lunch break against opponents playing VR in the living room, while others can display chessboards and chess pieces on the table outside the park.
An example of an early cross-reality game is Spot-the-Bot from Hook Studios, USA. This is one of the first WebVR experiments launched by Google last year. It's a social two-player game that lets you race against time with friends in a collaborative game. When "Player 1" is immersed in a virtual world filled with robots and widgets, "Player 2" can be viewed through a mobile or desktop screen as a scout to help Player 1, you guessed it, "Found Robots in Virtual Reality" ". The WebXR API may open the door to a third game mode that will allow these robots to breathe in fresh air in the real world as digital sprites.
"WebXR will open the door for next-generation games because WebXR's cross-modal response is combined with the lightweight response of the network." Blair MacIntyre, chief research scientist at the Mozilla Mixed Reality team, said: "Building games for WebXR means responding User response to device and mode selection (handheld, desktop, tablet, head-mounted AR, and VR displays) is relatively simple and responds to new displays and devices as they appear. As long as the new device has a WebXR-enabled browser, A version of the game will run on the new platform."
Some believe that, as we believe, the so-called “killer app†will inevitably incorporate immersive computing into the mainstream, which will be social and collaborative. In addition to open networks, are there other foundations that have these qualities and characteristics? In fact, it is the inherent structure of the network that provides a social lubricant that makes it attractive and accessible, which is ideal for discovering, distributing, and realizing lightweight, cross-realistic WebXR games. The industry should be given priority.
It's a small, social, shareable game that's fun to bypass the web for virality by sharing a URL that we should encourage and motivate the developer community to explore, and it's very high. Similarity. These WebXR games can be shared on Facebook, Twitter and instant messaging, which can be a huge benefit. Allow friends to experience this experience without having to install anything. The additional layer of WebAR simply extends and enhances user accessibility, usability, and pure convenience.
MacIntyre said: "The biggest challenge is to adopt a mentality that does not want to create the next blockbuster. They need to break down the game concept into smaller blocks, with less complexity and more practical content, so that these can be directly transmitted over the network. A small experience."
Mozilla recently made it easier for players with full-featured game engines to benefit from immersive networks because they released a simple WebVR exporter to take advantage of Unity's WebGL exporters. As a result, local developers can now easily publish from Unity to open web pages so their users can access and play content without having to deal with the app store or a long update cycle.
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